“Reports of Harmonia Tactics’ death have been greatly exaggerated.”
— Mark Twain
As a matter of fact, development has been moving along rapidly since July. There have been plenty of engine upgrades, art improvements, new content, and other interesting developments in the last few months. There’s a ton of stuff to show off – here’s a little taste of some of our new assets:
Why the hiatus?
- Moving. Back in April, my wife and I left our cozy little apartment in Berlin and moved back to Portland, Oregon. Since we were potentially leaving Europe forever, we took the time to travel around for a few weeks on a shoestring budget, which was pretty awesome. Did you know that Budapest is the sexiest city ever? It’s like playing Castlevania – just call me Simon Belmont. Should have brought a whip. Anyway, we touched US soil back in June, and have steadily been setting our lives back up. Minus having a car, we’re pretty much good right now.
- QuadraDigger! Believe it or not, Harmonia Tactics is a gargantuan project for our tiny team, so, after working on it for so long non-stop, it was high time for a break and QuadraDigger is the answer. It didn’t take especially long to code the gameplay, but getting all the fine details right so it was ready for public launch took a few months. There are still a few bugs to work out, but we can finally move onto bigger and better things. Speaking of QuadraDigger, it’s super fun, and totally free – wanna play it? ;) </shameless-plug>
- Millions of little things, namely website work, some internal restructuring, long-term planning, and lots of boring mundane tasks that take up more time than you’d think. It’s easy enough to post images to Twitter, so I’ve been active there, but blogging is a different animal that typically eats up valuable coding time. That being said, I’m committed to blogging actively this month, so look forward to some pretty neat things.
More stuff coming soon!
If you’re impatient and want to get the goods as they come out, I’d follow me on Twitter. Later!