QuadraDigger Beta and Release Date Announcement!

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After one year of development, QuadraDigger is planned for release!

Grab it on April 28th for iOS, Android, Windows, Mac, and Linux.

easy-mode-rainbow Lunar Mode 2017-01-26_12-51-23

Get ready for an explosive new take on the classic falling-blocks genre! QuadraDigger is a frenetic game of speed and strategy with exciting new mechanics to tax your reflexes and improvisation. Armed with sticky, nitroglycerine-infused blocks, you have a single goal: Blast your way to the center of the Earth! Adept placement will be rewarded with compound explosions and massive points.

Push your skills to the limit with sadistic difficulty levels, multiple game modes, and multiplayer with up to 4 players!

Unlike similar games in this genre, your blocks will not fall down, they can be moved in any direction, and they can be stuck to anything on the side or from below. There’s a catch, though: the pit is rising slowly and if you run out of room for more blocks, it’s game over. The game also does not stop while clearing blocks, so you’d better not take any breaks to watch the carnage if your plan is to win. After you’ve won, savor your victory by watching the replay at 4x speed!

This game features multiple game modes:

  • Micro-manage your blocks in a confined space in the bite-sized Micro Pit Mode
  • Enjoy the slower turn-based gameplay of Classic Mode
  • Chill out and relax with low-gravity Lunar Mode
  • See how long you can last in Time Survival Mode

Also, rumors exist of a mode so difficult that not even the developers could conquer it. Do you have what it takes?

QuadraDigger Beta Mobile

Would you like to play QuadraDigger today?

We’re offering mobile beta keys until February 6th, 11:59pm PST.
Click here to join the beta now!

Greenlight Logo

We’re shooting to get QuadraDigger on steam by April 28th.

Toss us a vote on Steam Greenlight to help make it happen!

Currently, the desktop ports of QuadraDigger have a few extra features compared to the mobile version:

  • Manic local cooperative multiplayer for almost all game modes.
  • Gamepad support.

We want to make this list much bigger once the game is greenlit for Steam. Here are some of the extra features we’d like to tackle:

  • Achievements
  • 2-4 player competitive modes
  • Landscape mode UI for desktop ports + wide tablets
  • “Puzzle Mode” with hand-made levels
  • Custom theme packs
  • Online replay sharing
  • Global online scoreboards

Follow QuadraDigger on Facebook, Twitter and YouTube for the latest updates and news in the world of blowing up dirt:

facebook-small twitter-small youtube-small

Special thanks to:

  • Portland Indie Game Squad (PIGSQUAD) for all their support, awesome community, hard work, and rockin’ live events.
  • Miles for putting up with my manic work schedule for many years.
  • Emily for all her help and encouragement in bringing QuadraDigger to life.
  • Lang for all his awesome content that I still can’t put into a game 🙁
  • CJ for his dedication to Baroque Creations, QuadraDigger, and his contributions to the game’s vision.
  • My wife Hayley for supporting me while I hack video games all day every day for years and years.

I think that’s about it. Hope you decide to join the mobile beta! Otherwise, have fun blowing stuff up on April 28th.

— Simon



Better Stats and Attributes

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HUD Tooltips in Action
Stats in HUD

If you’ve looked at the HUD, you may have noticed some mysterious little icons in the upper-right corner. So far, they’ve just sat there, but as of the next build public build, they’re no longer just for show!

Each icon represents statistics, attributes, and status effects for your character. At a glance, you can easily identify who is weak to magical attacks, who has a bonus against bashing enemies, who has a debuff, and more useful stuff. For convenience in the heat of battle, this information is also displayed when you hover over a character on the map.

Mouseover Stats
Stats on mouseover

Because this is such a simple, straight-forward way to represent a character’s strengths and weaknesses, much of the game is being rebalanced and reworked internally so you’ll never have to pop open a giant status window. If this turns into information overload, we might scale it back a bit, but for now, we’re going to push this system to its limit.

For a list of all current icons and what they mean, check out the post linked here.




Harmonia Tactics Lives!

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“Reports of Harmonia Tactics’ death have been greatly exaggerated.”

— Mark Twain

As a matter of fact, development has been moving along rapidly since July. There have been plenty of engine upgrades, art improvements, new content, and other interesting developments in the last few months. There’s a ton of stuff to show off – here’s a little taste of some of our new assets:

New Harmonia Tactics Logo
Shiny new logo!
Smoking Angel
dat crown

Why the hiatus?

  • Moving. Back in April, my wife and I left our cozy little apartment in Berlin and moved back to Portland, Oregon. Since we were potentially leaving Europe forever, we took the time to travel around for a few weeks on a shoestring budget, which was pretty awesome. Did you know that Budapest is the sexiest city ever? It’s like playing Castlevania – just call me Simon Belmont. Should have brought a whip. Anyway, we touched US soil back in June, and have steadily been setting our lives back up. Minus having a car, we’re pretty much good right now.
  • QuadraDigger! Believe it or not, Harmonia Tactics is a gargantuan project for our tiny team, so, after working on it for so long non-stop, it was high time for a break and QuadraDigger is the answer. It didn’t take especially long to code the gameplay, but getting all the fine details right so it was ready for public launch took a few months. There are still a few bugs to work out, but we can finally move onto bigger and better things. Speaking of QuadraDigger, it’s super fun, and totally free – wanna play it? ;) </shameless-plug>
  • Millions of little things, namely website work, some internal restructuring, long-term planning, and lots of boring mundane tasks that take up more time than you’d think. It’s easy enough to post images to Twitter, so I’ve been active there, but blogging is a different animal that typically eats up valuable coding time. That being said, I’m committed to blogging actively this month, so look forward to some pretty neat things.

More stuff coming soon!

If you’re impatient and want to get the goods as they come out, I’d follow me on Twitter. Later!

— Synival




QuadraDigger release!

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qd-splash-featuredBaroque Creations is proud to officially release our latest project: QuadraDigger.  This free block-stacking puzzle game features Game Boy-inspired graphics and sound and can be played on almost any HTML5-capable browser*.


You need to dig a hole to reach the center of the Earth!  Don’t ask why, it’s not important!  Rotate and arrange the blocks to fill the gaps in the dirt and blast your way down.  Clearing more blocks at once creates bigger explosions and more points.  The game looks familiar, but you will quickly find that it behaves in unexpected ways:

  • Blocks do not fall on their own, rather, the ground moves up.
  • Blocks can be placed on walls and ceilings, not just on the ground.
  • Explosions cause blocks above to fall and collapse into different shapes.
  • Filling the spaces between dirt blocks triggers an explosion even if it doesn’t span the entire width of the well.
  • Blocks can be moved upward.

Give it a try! Blow some stuff up! Betcha can’t make it all the way to the bottom!

Play QuadraDigger

(seriously, play it right now)

*Tested in Chrome, Firefox, Safari, and Internet Explorer on Windows, Mac, Linux, iOS, and Android.  Music is currently non-functional on mobile devices due to a limitation in HTML5 for mobile browsers.